Monday 20 October 2008

The Fishing Game

This resource is used to create an authentic context for the learning of chance and data.

Distribute the fish into small ponds. Lay the fish out on the floor (fish side down)



Let the children take turns to go fishing. The fishing rod is made of a magnet stuck to a piece of string which is tied to a chopstick.



When the (small) group of children have had five turns each, ask them to assess the fish that they have caught.



Then, just like we did with the smarties in the week 11 workshop, discuss how they can represent the data. Here is an example of a picture-graph.



It is important to discuss what each graph tells you, for example: "What does this graph tell you?" That the purple fish (cuttle-fish) is the most common.
"If I am to catch another fish, what is it most likely to be? Why?"

Gradually the children may like to compare the types of fish which they have caught with another group. When the data pool gets large enough for the picture-graph to become less useful, prompt a discussion about some other ways which the children can display the information about their fishing expedition.

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